Name | Bonus 1 | Bonus 2 | Bonus 3 |
---|---|---|---|
Strength | Physical Attack Damage | Physical Attack Chance | Athletics |
Wisdom | Spell Attack Damage | Spell Attack Chance | Perception |
Dexterity | Initiave | Stealth | Dodge Attack |
Charisma | Magic Items | Persuasion | Resist Charms |
Constution | Health | Diesease/Poision Resist | Attack Resist |
Was captured as a child and made to be a slave entertainer for an evil wizard for most of his life. Carrys his dead father's magical lute.
Skill | Strength | Wisdom | Dexterity | Charisma | Constution |
---|---|---|---|---|---|
Modifier | 0 | +1 | +2 | +3 | 0 |
Was abandoned by his tribe and left to take care of himself. He uses his raw strength to overcome obsticles
Skill | Strength | Wisdom | Dexterity | Charisma | Constution |
---|---|---|---|---|---|
Modifier | +3 | -1 | 0 | +2 | +1 |
Former bodyguard that left to see the world. Is often judged on her apperance but strives to prove heself more than her stereotype of her race.
Skill | Strength | Wisdom | Dexterity | Charisma | Constution |
---|---|---|---|---|---|
Modifier | +3 | +1 | +1 | +1 | 0 |
Peace and nature lover raised to live in haromny with nature. Only kills if threated or an innocent person is in danger.
Skill | Strength | Wisdom | Dexterity | Charisma | Constution |
---|---|---|---|---|---|
Modifier | +2 | +2 | +1 | 0 | 0 |
Parents died when he was 50 form a plauge that broke out in his home city. He now roams the countryside looking for companions and adventure. He finds it hard to trust new people but he is loyal to the end for those he does.
Skill | Strength | Wisdom | Dexterity | Charisma | Constution |
---|---|---|---|---|---|
Modifier | -1 | +2 | +2 | +2 | +1 |